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Zelda: Ocarina of Time Remake on Switch 2: Handheld & Docked

By Jerry VanOster · Based on the video published Nov 6, 2026 (ET)
Zelda Ocarina of Time remake handheld and docked gameplay on Switch 2▶Watch on YouTube

My Ocarina of Time remake footage starts with the Switch 2 in handheld mode, then moves to docked gameplay with a frame-rate overlay. There's no spoken commentary in this one, just a look at the game running in both modes. The handheld section is filmed off the screen; the docked section is labeled 4K output with a lossless capture and FPS overlay.

Quick take

What the footage shows

PartCapture shown
Handheld (0:15–3:22)Camera view of the Switch 2 screen, labeled handheld campaign footage
Docked (3:23–8:18)Labeled docked 4K output / 4K lossless capture, with FPS and frame-time graphs
Recording date on the bannersNov 5, 2026; the video was published Nov 6

No settings menu, internal-resolution measurement or upscaling method is shown. This is a gameplay look, not a settings guide or a full-game benchmark.

Handheld

The handheld footage follows Link through the village, wooded paths and an interior before moving out into the open field. The camera view shows the full device, so it's useful for seeing the game on the handheld display rather than only looking at a direct capture.

There's no visible frame-rate overlay in this section. I haven't put an FPS figure on handheld or carried the docked readings over to it.

Link in the village on the Switch 2 handheld screen
Handheld mode, filmed off the Switch 2 screen. No FPS counter is visible.
Ocarina of Time remake wooded gameplay on the Switch 2 screen
Another handheld scene, with the device and its display in view.
Link in the open field on Switch 2 in handheld mode
The open field in handheld mode.

Docked: 4K output and frame-rate readings

The docked capture covers the village, a tree interior, the Gohma encounter, the open field and town. The red banner identifies it as docked 4K output. That describes the output and capture setup; it doesn't establish that the game renders natively at 4K.

Checking the visible overlay at two-second intervals through the docked section, most samples read 60.0 FPS. There are occasional 59.0 readings, a 57.0 around the Gohma introduction and a 55.0 sample near a transition. Those are samples of the video's overlay, not an independently calculated average or a claim that every frame stays at 60.

Docked Ocarina of Time village capture with the overlay reading 60.0 FPS
Docked village scene: overlay reading 60.0 FPS. The banner labels the output 4K.
Link in a tree interior with the docked overlay reading 60.0 FPS
Inside the tree: docked overlay reading 60.0 FPS.
Gohma introduction with the docked overlay reading 57.0 FPS
Gohma introduction: overlay reading 57.0 FPS, with a spike visible on the frame-time graph.
Gohma combat with the docked overlay reading 60.0 FPS
During the Gohma fight: overlay reading 60.0 FPS.

A transition to keep separate

At about 6:45, the picture goes black between shots and the overlay briefly reads 24.0 FPS. It then returns to the Gohma scene, reading 56.0 at 6:46 and 60.0 at 6:47. Because the low reading happens on a black transition, it shouldn't be treated as a sustained combat frame rate. It's worth showing rather than calling this a completely locked 60.

Black transition with the docked overlay reading 24.0 FPS
Black transition at about 6:45: overlay reading 24.0 FPS, not a sustained gameplay reading.
Gohma scene after the transition with the overlay reading 56.0 FPS
After the transition, the overlay reads 56.0 FPS at 6:46.

Open field and town

The later docked footage moves into the open field and then town. The selected frames below both show 60.0 FPS on the overlay. Alongside the handheld footage, they give a look at the image in each mode without assuming a handheld frame rate or an internal resolution that wasn't measured.

Link in the open field with the docked overlay reading 60.0 FPS
Open field, docked: overlay reading 60.0 FPS.
Link in town with the docked overlay reading 60.0 FPS
Town, docked: overlay reading 60.0 FPS.

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